/*
 * Auto generated C++ header for Mass Effect 2.
 *	by _silencer.
 */

#ifndef UNREAL_SDK_GAME_SFXGameContent_Bonuses_H
#define UNREAL_SDK_GAME_SFXGameContent_Bonuses_H

#include "unreal_game_global.h"

namespace game
{
	using namespace unreal;

	class SFXGameEffect_AchievementPartyDamageBonus: public SFXGameEffect_DamageBonus
	{
		DECLARE_PACKAGE_CLASS( SFXGameEffect_AchievementPartyDamageBonus, SFXGameEffect_DamageBonus, SFXGameContent_Bonuses )

	public:

		SFXGameEffect* PassiveWeaponDmg; //offset = 120, size = 4

		void OnRemoved( SFXModule_GameEffectManager* Manager );
		void OnApplied( SFXModule_GameEffectManager* Manager );
	};

	class SFXGameEffect_AchievementPartyHealthBonus: public SFXGameEffect_PassiveHealthBonus
	{
		DECLARE_PACKAGE_CLASS( SFXGameEffect_AchievementPartyHealthBonus, SFXGameEffect_PassiveHealthBonus, SFXGameContent_Bonuses )

	public:
	};

	class SFXGameEffect_UnlockPower: public SFXGameEffect
	{
		DECLARE_PACKAGE_CLASS( SFXGameEffect_UnlockPower, SFXGameEffect, SFXGameContent_Bonuses )

	public:
	};

	class SFXGameEffect_UnlockPower_Garrus: public SFXGameEffect_UnlockPower
	{
		DECLARE_PACKAGE_CLASS( SFXGameEffect_UnlockPower_Garrus, SFXGameEffect_UnlockPower, SFXGameContent_Bonuses )

	public:
	};

	class SFXGameEffect_UnlockPower_Grunt: public SFXGameEffect_UnlockPower
	{
		DECLARE_PACKAGE_CLASS( SFXGameEffect_UnlockPower_Grunt, SFXGameEffect_UnlockPower, SFXGameContent_Bonuses )

	public:
	};

	class SFXGameEffect_UnlockPower_Jack: public SFXGameEffect_UnlockPower
	{
		DECLARE_PACKAGE_CLASS( SFXGameEffect_UnlockPower_Jack, SFXGameEffect_UnlockPower, SFXGameContent_Bonuses )

	public:
	};

	class SFXGameEffect_UnlockPower_Jacob: public SFXGameEffect_UnlockPower
	{
		DECLARE_PACKAGE_CLASS( SFXGameEffect_UnlockPower_Jacob, SFXGameEffect_UnlockPower, SFXGameContent_Bonuses )

	public:
	};

	class SFXGameEffect_UnlockPower_Legion: public SFXGameEffect_UnlockPower
	{
		DECLARE_PACKAGE_CLASS( SFXGameEffect_UnlockPower_Legion, SFXGameEffect_UnlockPower, SFXGameContent_Bonuses )

	public:
	};

	class SFXGameEffect_UnlockPower_Miranda: public SFXGameEffect_UnlockPower
	{
		DECLARE_PACKAGE_CLASS( SFXGameEffect_UnlockPower_Miranda, SFXGameEffect_UnlockPower, SFXGameContent_Bonuses )

	public:
	};

	class SFXGameEffect_UnlockPower_Mordin: public SFXGameEffect_UnlockPower
	{
		DECLARE_PACKAGE_CLASS( SFXGameEffect_UnlockPower_Mordin, SFXGameEffect_UnlockPower, SFXGameContent_Bonuses )

	public:
	};

	class SFXGameEffect_UnlockPower_Samara: public SFXGameEffect_UnlockPower
	{
		DECLARE_PACKAGE_CLASS( SFXGameEffect_UnlockPower_Samara, SFXGameEffect_UnlockPower, SFXGameContent_Bonuses )

	public:
	};

	class SFXGameEffect_UnlockPower_Tali: public SFXGameEffect_UnlockPower
	{
		DECLARE_PACKAGE_CLASS( SFXGameEffect_UnlockPower_Tali, SFXGameEffect_UnlockPower, SFXGameContent_Bonuses )

	public:
	};

	class SFXGameEffect_UnlockPower_Thane: public SFXGameEffect_UnlockPower
	{
		DECLARE_PACKAGE_CLASS( SFXGameEffect_UnlockPower_Thane, SFXGameEffect_UnlockPower, SFXGameContent_Bonuses )

	public:
	};
}

#endif
